Our Games

Based on the Imagina development toolkit and APIs together with our decade-long expertise, we have lovingly crafted a portfolio of unique gaming experiences. Our games are fun, unpredictable and offer something different from your typical product. By focusing on the design of rewarding mechanics coupled with immersive sound and graphics, our games are made to entertain both the seasoned expert as well as the casual gamer.

Reel Bonus

This game provides a Basic and a Top (Club) game. It uses a single set of 3 reels used for both game modes.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature – both in manual and auto modes. Depending on a combination, system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Reset/Collect button allows to reset the holds.

Either two or three Mystery symbols appearing criss-cross ( on reels 1,2 or reels 1,2,3) bring a featured mystery payout ranging between 2-200 and 8-200 credits respectively. The available payouts are: (2, 4), 8, 16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the Head/Tail feature. This is done by using corresponding Head and Tail buttons. Gambling a single win of 2 credits is mandatory. Alternatively, winnings can be collected to the balance using the Collect/Reset button or, transferred to the Top game with the To Clubmeter button.

The Top game becomes available when 4 or more credits are won in the Basic game and uses 4 credits for a bet.

Depending on a combination, winnings can be collected either from a fixed (central) payline or, from criss-cross paylines, of which there will be 27 in total. The Top game can be played as long as balance on the Club meter holds enough credits, sufficient to make a bet. All payouts for the Top game are displayed on the game screen at all times. Either two or three Mystery symbols bring a varied payout between 8-200 and 20-200 credits respectively. The available payouts are: (8, 16), 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits.

A payout in the Top game is first shown in the display and then moved to Club meter. When Club meter reaches the value of 1000 credits or more, those are automatically transferred to the balance (credits) meter. The hold feature is disabled in the Club game.

Pressing the Collect/Reset button while in the Top game will transfer all credits from the Club meter to the Credits meter and switch the game back to the Basic mode.

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Club Spinner

This game provides a Basic and a Top (Club) game. It uses a single set of 3 reels used for both game modes.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature – both in manual and auto modes. Depending on a combination, system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Reset/Collect button allows to reset the holds.

Either two or three Mystery symbols appearing criss-cross ( on reels 1,2 or reels 1,2,3) bring a featured mystery payout ranging between 2-200 and 8-200 credits respectively. The available payouts are: (2, 4), 8, 16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the Head/Tail feature. This is done by using corresponding Head and Tail buttons. Gambling a single win of 2 credits is mandatory. Alternatively, winnings can be collected to the balance using the Collect/Reset button or, transferred to the Top game with the To Clubmeter button.

The Top game becomes available when 4 or more credits are won in the Basic game and uses 4 credits for a bet.

Depending on a combination, winnings can be collected either from a fixed (central) payline or, from criss-cross paylines, of which there will be 27 in total. The Top game can be played as long as balance on the Club meter holds enough credits, sufficient to make a bet. All payouts for the Top game are displayed on the game screen at all times. Either two or three Mystery symbols bring a varied payout between 8-200 and 20-200 credits respectively. The available payouts are: (8, 16), 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits.

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Maxiliner

Unlike typical machines, there are 2 set of reels, each containing four reels. The reels for this machine each contain 4 symbols visible per reel.

For Bet 10, the first 3 reels of the bottom set are used. Bet 20 enables the 4-th reel. For each of these bet modes, only basic horizontal winlines are used. The corresponding winline labels will be lit for those active winlines. Bet 40 is still played on the bottom reels, while enabling the use of 16 winlines in total, including diagonal lines. The highest bet mode (Bet 80) adds the top set of reels together with additional 16 winlines, which work the same way as for the bottom set of reels.

All paylines consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Basic game brings 400 credits.

Winnings stored in the Total meter can be transferred back to the main Credits meter using the Collect button. The Choose Bet button allows switching between different bet levels.

The Max Bet feature is activated (and deactivated) by pressing a corresponding button in the middle of the screen. It introduces higher bet modes along with new payouts. Available bet modes are 25, 50, 100 and 200 credits per spin. Other than higher payouts, the respective number of winning lines per bet remains the same as for regular playing mode. The highest payline in the Max Bet mode brings 1000 credits.

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Random Roller

This game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Three Gold Star symbols appearing criss-cross bring a fixed payout of 20 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be collected using the Collect/Reset button or, transferred to the Top game with the Start/Save button. The Choose Bet button allows switching between different bet levels (Basic and Top games).

The Top game is played with bet of 5 credits and winnings can be collected from five paylines. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Top game brings 200 credits. The Jackpot symbol for the Top game is not a standalone symbol but is placed as a ‘sticker’ above certain symbols instead.

When playing the Top game, one credit is always taken from the Credits meter, and rest what’s needed for a bet – from the Club meter. If Credits meter gets empty, while the Club Meter still has some balance remaining, it is possible to transfer credits to the Credits meter using the Collect/Reset button. If Club meter is empty while there are still enough credits on the Credits meter and a player wishes to continue playing the Top game, the missing credits will be taken from Credits meter automatically.

The Club meter has a limit of 2000 credits. In case payout goes higher, the excessive part will be automatically transferred back to the Credits meter.

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Diamonds ‘n’ Dices

This game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game.

The Basic game is played with ten credits per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Three Dice symbols appearing criss-cross bring a random payout between 80 and 800 credits. The highest payline in the Basic game brings 2000 credits. 2000 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be collected using the Collect/Reset button or, transferred to the Top game with the Start/Save button. The Choose Game button allows switching between different bet levels (Basic and Top games).

The Top game is played with bet of 50 credits and winnings can be collected from five paylines. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Top game brings 2000 credits. The Diamond symbol for the Top game is not a standalone symbol but is placed as a ‘sticker’ above certain symbols instead.

When playing the Top game, one credit is always taken from the Credits meter, and rest what’s needed for a bet – from the Club meter. If Credits meter gets empty, while the Club Meter still has some balance remaining, it is possible to transfer credits to the Credits meter using the
Collect/Reset button. If Club meter is empty while there are still enough credits on the Credits meter and a player wishes to continue playing the Top game, the missing credits will be taken from Credits meter automatically.

The Club meter has a limit of 2000 credits. In case payout goes higher, the excessive part will be automatically transferred back to the Credits meter.

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Flash version only available for preview purposes. HTML5 version to be released soon.

Blockbuster

The Block Buster offers Basic game and four Top game modes, all played on a single set, consisting of 4 reels. All bet modes share the same single payline always active, with visual hint diagram indicating winline patterns always on the game screen.

The Basic game is played with one credit per spin and offers a hold feature – both in manual and auto modes. Depending on a combination, autohold can be activated on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding Hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Winning combinations in the Basic game consist of either 2, 3 or 4 symbols and for Top game – either 3 or 4 symbols of a same kind and are displayed on the game screen at all times in the payout tables. Combinations of 3 symbols of a kind represent a winning combination when collected on either reels 1, 2, 3 and 2, 3, 4 – when playing Basic game. The Top game assumes a winning combination of 3 symbols of a kind when collected on reels 1, 2 and 3 only. The hints for active combinations are always shown on a dedicated display for the current bet mode.

The highest payout in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the gamble feature (using Head/Tail buttons). Alternatively, winnings can be collected using the Collect/Reset button or, transferred to the Top game with the Start/To Clubmeter button. The Choose Bet/Head button allows switching between different bet levels.

Combinations of either 2, 3 or 4 ?-mark symbols in the Basic game provide a mystery (random) payout ranging between 2-100, 8-100 and 20-100 credits respectively. Those are paid out when collected on a winline only. The available payouts are: (2, 4, 8, 12, 16), 20, 32, 48, 64 or 100 credits.

The Top game can be played with bets of 5, 10, 20 or 40 credits. When switching straight to any of the Top game modes, the credits required for a bet are taken from the main Credits meter. Should there be a payout in the Top game, it is added to the Club Meter. As long as playing the Top game and Club meter is not empty, one credit will be taken from the Credits meter and rest required credits will be taken from the Club meter.

Unlike in the Basic game, the combinations of ?-mark symbols count criss-cross. Combinations of either 3 or 4 ?-mark symbols in the Top game provide a mystery (random) payout ranging between 20-200 and 80-200 respectively. The available payouts are: (20, 40), 80, 100, 120, 160, 200.

Collecting 2 consecutively (Bet 20) or 1 Crown symbol (Bet 40) on a payline, start a Bonus feature round. A bonus feature represents a shuffle round on a dedicated bonus matrix with a number of predetermined payouts, including also mystery payouts ranging within a specified limit (20-1000 credits). The available payout options are: 20, 40, 80, 120, 160, 200, 240, 320, 400, 600, 800, 1000. The shuffle round will run and stop automatically, indicating the amount of credits won.

The Take Clubmeter/Tail button allows transferring credits from the Club meter back to the main Credits meter.

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Flash version only available for preview purposes. HTML5 version to be released soon.

Multiliner

The MultiLiner game does not provide a typical Basic game. Instead, it offers bets of 5, 10, 20 or 40 credits per spin and that enables to collect winnings from 4, 8, 16 or 32 winlines accordingly. The winline labels can be found next to the reels and are always displayed on screen. Furthermore, unlike typical machines, the reels for this machine each contain 4 symbols visible per reel.

It has two sets of reels, each containing 4 reels. For Bet 5, the first 3 reels of the bottom set are used. Bet 10 enables the use of the 4-th reel. For each of these bet modes, only basic horizontal winlines are used. The corresponding winline labels will be lit for those active winlines. Bet 20 is still played on the bottom reels, while enabling the use of 16 winlines in total, including diagonal lines.

The highest bet mode (Bet 40) adds the top set of reels together with additional 16 winlines.

All paylines consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the game brings 200 credits.

Winnings stored in the Total meter can be transferred back to the main Credits meter using the Collect button. The Choose Bet button allows switching between different bet levels.

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Flash version only available for preview purposes. HTML5 version to be released soon.

Random Twinner

This game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game. Furthermore, it provides an additional Max Bet mode.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

The Top game is played with bets of 5, 10, 15 or 20 credits and winnings can be collected from five paylines. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Top game, depending on a bet, brings 200, 400, 600 or 800 credits respectively.

The Max Bet feature is activated (and deactivated) by pressing a corresponding button in the middle of the screen. It activates 2 available bet modes along with new payouts. Also, it changesthe reel sequences for reels 1,2 and 3, to those of reels 4, 5, 6. Available bet modes are 100 and 200 credits per spin. Every bet mode uses both set of reels, with each providing 5 paylines to collect winnings from. The highest payline in the Max Bet mode, depending on a bet, brings 2000 or 4000 credits respectively.

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Flash version only available for preview purposes. HTML5 version to be released soon.

Hold To Win

The Hold To Win game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game.

Each Bet mode provides its own unique symbol sequence on reels and those are changed together with a bet mode change.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding Hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Either two or three $-sign symbols appearing criss-cross bring a featured mystery payout ranging between 4-200 and 8-200 credits respectively. The available payouts are: 4/8, 16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the Head/Tail gamble feature. Alternatively, winnings can be collected using the Collect/Reset button or, transferred to the Top game with the Start/To Clubmeter button.

The Change Bet button allows switching between different bet levels in the Top game (Bet 4 or Bet 8).

The Top game becomes available when 4 or more credits are won in the Basic game. Available modes include bets of either 4 or 8 credits and winnings can be collected from criss-cross paylines. The Top game mode can be played as long as balance on the club meter holds enough credits, sufficient to make a bet. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The $-sign symbol brings a varied payout depending on a bet and brings between 8-200 and 16-200 credits respectively. The available payouts are: 8/16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The two higher paylines in the Top game bring 200 credits each.

A distinctive feature of this game is that it provides the hold and autohold functionality in the Top game, too. However, a combination held after a Bet 4 spin cannot be kept if switched to Bet 8. Holding a combination that appeared after Bet 8 spin is nevertheless possible, when switching to Bet 4 afterwards. Any combination can be held only once, i.e. after making a hold it becomes unavailable until the next spin. After a winning combination occurred, at least one round should be played to have the Hold-feature enabled again.

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Flash version only available for preview purposes. HTML5 version to be released soon.

High Strike

The High Strike offers Basic game and four Top game modes, all played on a single set, consisting of 4 reels. The number of available paylines varies depending on the bet being played, with visual hint diagram indicating winline patterns always on the game screen.

The Basic game is played with one credit per spin and offers a hold feature – both in manual and auto modes. Depending on a combination, autohold can be activated on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding Hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Winning combinations in the Basic game, Bet 10 and Bet 20 consist of either 3 or 4 symbols and for Top game – either 3 or 4 symbols of a same kind and are displayed on the game screen at all times in the payout tables. Combinations of 3 symbols of a kind represent a winning combination when collected on either reels 1, 2, 3 and 2, 3, 4 – when playing Basic game. Bet 5 assumes a winning combination of 3 symbols of a kind when collected on reels 1, 2 and 3 only. The hints for active combinations are always shown on a dedicated display for the current bet mode. The highest payout in the Basic game brings 100 credits.

Other winnings in the Basic game can be doubled or lost in the gamble feature (using Head/Tail buttons). Alternatively, winnings can be collected using the Collect/Reset button or, transferred to the Top game with the Start/To Clubmeter button. The Choose Bet/Head button allows switching between different bet levels.

The Top game can be played with bets of 5, 10, 20 or 40 credits. When switching straight to any of the Top game modes, the credits required for a bet are taken from the club meter. Should there be a payout in the Top game, it is added to the Club Meter.

Hitting 4 Hammers (on Bet 40) on a payline, start a Bonus feature round. The bonus feature represents a randomly assigned winning credit between 100 and 1000. The player can continue hitting the hammer by pressing Start, on each hit adding an additional 100 to the credits won. Once the game backend decides that sufficient credits have between provided, the bonus round is automatically closed.

The Take Clubmeter/Tail button allows transferring credits from the Club meter back to the main Credits meter.

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Flash version only available for preview purposes. HTML5 version to be released soon.
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