Our Games

Based on the Imagina development toolkit and APIs together with our decade-long expertise, we have lovingly crafted a portfolio of unique gaming experiences. Our games are fun, unpredictable and offer something different from your typical product. By focusing on the design of rewarding mechanics coupled with immersive sound and graphics, our games are made to entertain both the seasoned expert as well as the casual gamer.

Reel Bonus

This game provides a Basic and a Top (Club) game. It uses a single set of 3 reels used for both game modes.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature – both in manual and auto modes. Depending on a combination, system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Reset/Collect button allows to reset the holds.

Either two or three Mystery symbols appearing criss-cross ( on reels 1,2 or reels 1,2,3) bring a featured mystery payout ranging between 2-200 and 8-200 credits respectively. The available payouts are: (2, 4), 8, 16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the Head/Tail feature. This is done by using corresponding Head and Tail buttons. Gambling a single win of 2 credits is mandatory. Alternatively, winnings can be collected to the balance using the Collect/Reset button or, transferred to the Top game with the To Clubmeter button.

The Top game becomes available when 4 or more credits are won in the Basic game and uses 4 credits for a bet.

Depending on a combination, winnings can be collected either from a fixed (central) payline or, from criss-cross paylines, of which there will be 27 in total. The Top game can be played as long as balance on the Club meter holds enough credits, sufficient to make a bet. All payouts for the Top game are displayed on the game screen at all times. Either two or three Mystery symbols bring a varied payout between 8-200 and 20-200 credits respectively. The available payouts are: (8, 16), 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits.

A payout in the Top game is first shown in the display and then moved to Club meter. When Club meter reaches the value of 1000 credits or more, those are automatically transferred to the balance (credits) meter. The hold feature is disabled in the Club game.

Pressing the Collect/Reset button while in the Top game will transfer all credits from the Club meter to the Credits meter and switch the game back to the Basic mode.

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Diamonds ‘n’ Dices

This game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game.

The Basic game is played with ten credits per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Three Dice symbols appearing criss-cross bring a random payout between 80 and 800 credits. The highest payline in the Basic game brings 2000 credits. 2000 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be collected using the Collect/Reset button or, transferred to the Top game with the Start/Save button. The Choose Game button allows switching between different bet levels (Basic and Top games).

The Top game is played with bet of 50 credits and winnings can be collected from five paylines. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Top game brings 2000 credits. The Diamond symbol for the Top game is not a standalone symbol but is placed as a ‘sticker’ above certain symbols instead.

When playing the Top game, one credit is always taken from the Credits meter, and rest what’s needed for a bet – from the Club meter. If Credits meter gets empty, while the Club Meter still has some balance remaining, it is possible to transfer credits to the Credits meter using the
Collect/Reset button. If Club meter is empty while there are still enough credits on the Credits meter and a player wishes to continue playing the Top game, the missing credits will be taken from Credits meter automatically.

The Club meter has a limit of 2000 credits. In case payout goes higher, the excessive part will be automatically transferred back to the Credits meter.

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Maxiliner

Unlike typical machines, there are 2 set of reels, each containing four reels. The reels for this machine each contain 4 symbols visible per reel.

For Bet 10, the first 3 reels of the bottom set are used. Bet 20 enables the 4-th reel. For each of these bet modes, only basic horizontal winlines are used. The corresponding winline labels will be lit for those active winlines. Bet 40 is still played on the bottom reels, while enabling the use of 16 winlines in total, including diagonal lines. The highest bet mode (Bet 80) adds the top set of reels together with additional 16 winlines, which work the same way as for the bottom set of reels.

All paylines consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Basic game brings 400 credits.

Winnings stored in the Total meter can be transferred back to the main Credits meter using the Collect button. The Choose Bet button allows switching between different bet levels.

The Max Bet feature is activated (and deactivated) by pressing a corresponding button in the middle of the screen. It introduces higher bet modes along with new payouts. Available bet modes are 25, 50, 100 and 200 credits per spin. Other than higher payouts, the respective number of winning lines per bet remains the same as for regular playing mode. The highest payline in the Max Bet mode brings 1000 credits.

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Club Spinner

This game provides a Basic and a Top (Club) game. It uses a single set of 3 reels used for both game modes.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature – both in manual and auto modes. Depending on a combination, system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Reset/Collect button allows to reset the holds.

Either two or three Mystery symbols appearing criss-cross ( on reels 1,2 or reels 1,2,3) bring a featured mystery payout ranging between 2-200 and 8-200 credits respectively. The available payouts are: (2, 4), 8, 16, 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits. The highest payline in the Basic game brings 200 credits. 200 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be doubled or lost in the Head/Tail feature. This is done by using corresponding Head and Tail buttons. Gambling a single win of 2 credits is mandatory. Alternatively, winnings can be collected to the balance using the Collect/Reset button or, transferred to the Top game with the To Clubmeter button.

The Top game becomes available when 4 or more credits are won in the Basic game and uses 4 credits for a bet.

Depending on a combination, winnings can be collected either from a fixed (central) payline or, from criss-cross paylines, of which there will be 27 in total. The Top game can be played as long as balance on the Club meter holds enough credits, sufficient to make a bet. All payouts for the Top game are displayed on the game screen at all times. Either two or three Mystery symbols bring a varied payout between 8-200 and 20-200 credits respectively. The available payouts are: (8, 16), 20, 32, 40, 64, 80, 100, 120, 140, 160, 180 or 200 credits.

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Reel Royale

This game offers both Basic and Top games. It provides 3 reels for the Basic game and another 3 reels for the Top game.

The Basic game is played with one credit per spin on a single central payline and offers a hold feature. Depending on a combination, the system may activate hold on one or two reels, so that next spin potentially brings a higher chance for a successful winning combination. Promising positions of the reels are held automatically. A player can always use the corresponding hold buttons to manually hold up to two desired reels at any moment, except for when a hold was used in previous round or, after a winning round. The Collect/Reset button allows to reset the holds.

Three Crown symbols appearing criss-cross bring a fixed payout of 200 credits. The highest payline in the Basic game brings 2000 credits. 2000 credits won in the Basic game are transferred automatically to the Credits meter.

Other winnings in the Basic game can be collected using the Collect/Reset button or, transferred to the Top game with the Start/Save button. The Choose Bet button allows switching between different bet levels (Basic and Top games).

The Top game is played with bet of 200 credits and winnings can be collected from five paylines. All paylines for the Top game consist of 3 symbols of a same kind and are displayed on the game screen at all times. The highest payline in the Top game brings 8000 credits. The Jackpot symbol for the Top game is not a standalone symbol but is placed as a ‘sticker’ above certain symbols instead.

When playing the Top game, one credit is always taken from the Credits meter, and rest what’s needed for a bet – from the Club meter. If Credits meter gets empty, while the Club Meter still has some balance remaining, it is possible to transfer credits to the Credits meter using the Collect/Reset button. If Club meter is empty while there are still enough credits on the Credits meter and a player wishes to continue playing the Top game, the missing credits will be taken from Credits meter automatically.

The Club meter has a limit of 80000 credits. In case payout goes higher, the excessive part will be automatically transferred back to the Credits meter.

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